Forest of the Night - RalOps

Title: Forest of the Night - RalOps
Author: Blake "Zurai" Senn
Date: Jul 9, 2000 Rating: 4.0


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Cards:

‘Start - 6 RalOps Raltiir Prepared Defenses Oppressive Enforcement Imperial Arrest Order Battle Order

Locations - 8 Jungle Forest Swamp Coruscant Kaskyyyk Dagobah Cave Wampa Cave Ice Plains

Characters - 20 Vader w/ Saber x2 Mara Jade Lt. Commander Ardan Officer Evax Admiral Ozzel DS-61-2 Iggy w/ gun AT-ST Pilot x3 Colonel Davod Jon Commander Merrejk Commander Igar General Veers General Tagge Sim Aloo Dengar w/ gun Bane Malar Djas Puhr

Vehicles - 5 Tempest 1 Tempest Scout 1 Tempest Scout 2 Tempest Scout 5 Blizzard Scout 1

Starships - 5 Boba Fett in Slave 1 Zuckuss in MH Bossk in Bus Chimaera Devastator

Effects - 3 Reactor Terminal Imperial Decree Secret Plans

Interrupts - 9 Alter Sense x2 Omni Box Imperial Command x2 MMove x2 Trample

Weapons - 1 Mara’s Stick

Admiral’s Orders - 3 We’re In Attack Position x2 Battle Deployment’

Strategy: ‘

First off, this deck is based somewhat on the Martin/Maarten RalOps deck, so I freely acknowledge the creator(s) of that deck here.

This deck works like most RalOps decks, with a couple little twists from DS2, which I’ll explain below.

Admirals’s Orders Battle Deployment lets you search for a walker each turn and keeps those EPP’s from drawing multi destinies, but this is only for use at the early and early-mid game stages of the game. Once you’ve set up on Raltiir, switch to We’re In Attack Position.

WIAP Strengthens your space slightly, but the big reason for using this is the following “During each of your control phases, opponent loses 1 Force for each battleground site your general or commander controls that is related to a system you occupy.” Can we say, Raltiir Occupation? I thought so. With 2 Generals and 3 commanders, you should be able to control those 3 raltiir sites (and maybe some offworld) for the occupation-like effect of the AO.

Interrupts Imperial Command Pure tech. Destiny 4 used interrupt that A) lets you grab an Admiral or general from Reserve (see above for applications of Generals), B) lets you add a destiny if you have an Admiral or General in their correct theatre (space and ground, respectively), or C) lets you prevent opponent from drawing mutliple destiny in a like situation. This can kill the Super Falcon if the opponent isn’t ready for it. It also puts a damper on EPP hit-squads.

Starships Chimaera Ability 2, immune to less than 4. Enough said.

Characters Colonel Davod Jon He’s the man for holding down a site. Power 3, ability 2, but when he’s at an exterior planet site, he gets +2 power, a destiny draw, and immune to less than 3. Plus, he can cancel Surprise Assault in certain situations.

Commander Merrejk He’s a commander, so that’s a plus right away. Also, he’s a pilot and he can grab battleground systems from the deck (only Kashyyyk, but that’s 1 less 0 and leaves you free to use your objective for something else).

Sim Aloo Power 3, Ability 4, Immune to less than 4, and he can screw with the opponent’s destiny tracking for 1 force. Sounds like a deal to me.

Other Misc. Info Battle Order isn’t set in stone as the third starting effect, that can be switched to Plans or Decree depending on the opponent’s start. BO is default b/c it is likely to slow the opponent the most.

Omni Box screws up destiny tracking and Baragwins, plus it’s a recycling 5.

I decided to go a little lower on AT-STs because I wanted lots of characters that could draw destiny solo. Plus, I can grab one each turn once I find Battle Deployment (ie, as soon as I flip).

Questions to readers Should I use more space with DS2 seeming to boost space a lot?

Should I take out some characters for AT-STs? If so, which ones?

Would I be better off taking out the limited SAC for some other stuff, like catch cards or Monnoks?

What other effects might be good to include?

Do I have enough locations to be effective early on?

Thanks for reading this far (If you didn’t read this far, well, you suck). Please respond to my questions, either in your reviews or by d-mail. ‘