Another Hidden Base

Title: Another Hidden Base
Author: Jodo "Jodo Kast17" Kast
Date: Jul 13, 2000 Rating: 4.0


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Cards:

‘Objective Hidden Base

Locations (13) Alderaan Coruscant Hoth Kessel x2 Kiffex Tatooine Rendezvous Point Yavin 4 Cantina Jundland Wastes Mos Eisley Tosche Station

Characters (12) Ben Kenobi Boshek Boushh Chewie of Kashyyk Cmdr Wedge DOS General Solo Figrin D’an Ishi Tib Luke Skywalker Master Luke Oola

Starships (7) Artoo in Red 5 Corvette Gold Squadron Y-Wing Lando in Falcon Redemption Red Squadron X-Wing Tantive IV

Interrupts (9) Direct Assault Grimtaash Houjix Punch It The Signal x2 Transmission Terminated Tunnel Vision x2

Effects (14) Bacta Tank Battle Plan Draw Their Fire Haven Mantellian Savrip Order to Engage Our Most Desperate Hour x2 Tatooine Celebration The Planet That It’s Farthest From Traffic Control Ultimatum Wise Advice Yoda’s Gimer Stick

Weapons (4) Anakin’s Stick Obi’s Stick Quad Laser Cannons X-Wing Cannons ‘

Strategy: ‘

This is my first hidden base deck, so I would appreciate any pointers that you could give me.  I’m not sure how well it will work in a tourney, but I’ll try it for you anyway.
When playing this deck, I don’t like to flip the objective until I am sure that my opponent has nothing left in space.  This is usually deep into the game, when the flip side will work the best anyway.  At that point in the game the force drains that I will cancel will probably give me the ability to survive long enough to win.  Having to use a force for each force picked up will keep the one or two starships left in my opponent’s deck from coming up easily.  At that point I should be able to drain in space without any trouble and don’t have to worry about the ground.
Before I flip the objective I concentrate on taking control of Tatooine.  Once this is done I can force drain and use the celebration, which should have been already set up, as well as keeping OMDH going. Here is the reason for some of	the cards Alderaan a system that is often used as the Hidden Base, so it will most likely trick my opponent into going there. Ishi Tib great for card tracking Oola keeps opponent’s characters that get deployed to a minimum Figrin another good card tracker Direct Assault takes out opponent’s starships pretty easily.  Executor and Fett in Ship are prime targets. Grimtaash keeps opponent’s cards down low enough to Oola to work Transmission Terminated slows hunt down Legendary Starfighter use is pretty obvious.  I put it on Red 5 or falcon if possible, is basically its own force drain. Yoda’s Gimer Stick gives me both the opportunity to stop one of my opponent’s force drains and a safe haven on the ground for my manipulators.  It also works great with OTG. Ultimatum stops the few numbers decks that are still around, as well as keeping my opponent’s drains to a low 2. Quad Cannons and X-Wing Cannons primarily for Direct Assault, can also be used to get rid of those annoying bounty hunter ships. '