Local Uprising With a Big Twist

Title: Local Uprising With a Big Twist
Author: steve "stevie B" baroni
Date: Jul 23, 2000 Rating: 4.5


--------------------------------

Cards:

‘Local Uprising With a Big Twist.deck - Sun Jul 23 093926 2000

Unknown Type Dagobah Yoda’s Hut Endor Farm Home One War Room Hoth Echo Command Center (War Room) Kessel Rendezvous Point Swamp Yavin 4 Massassi Headquarters

Characters (18) Captain Han Solo x2 Colonel Cracken General Calrissian x2 Jeroen Webb Leia With Blaster Rifle x2 Lieutenant Blount Luke Skywalker Luke With Lightsaber Obi-Wan With Lightsaber x3 Orrimaarko Tawss Khaa Tycho Celchu Wedge Antilles, Red Squadron Leader

Creatures (2) Nudj x2

Starships (7) Artoo-Detoo In Red 5 Green Squadron 3 Home One Millennium Falcon x2 Red Squadron 1 Tantive IV

Interrupts (12) Alter x3 Darklighter Spin x2 Heading For The Medical Frigate I Know Sense x4 The Signal

Effects (11) Bacta Tank Honor Of The Jedi Legendary Starfighter Mantellian Savrip Order To Engage Squadron Assignments Strike Planning Traffic Control Undercover x2 Your Insight Serves Yo’

Strategy: ‘

I played this deck in the Kashyyk Regionals and it went 2-1 Loosing only to Steve Brentsons deck because he was generating way too much force and just beat me down.

The Start for this deck is Local uprising and endor and the farm. You then use the new starting interrupt to pull out Strike planning, Your Insight Serves You Well and Squadron Assignments. The effect Strike Planning makes it so your opponent can not genrate any force on endor unless they are playing endor operations. You can then pull out the swamp and nudj so they generate no force from your locations, same thing as throne room mains did. Another interesting part of strike planning is the ability to pull out a general from your hand. Thus meaning on your opponents turn you can pull out general calrissian and then on your tuen get out the falcon with squad assignments. I have a kessel in the deck so when you buil up the super falcon you have a steady drain of three for the rest of your game.

The way I like to play this deck is to just react to whatever my opponent is playing. IF he is playing a strait space deck then i battle him with the super falcon and my other rouge squadron pilots, like wedge and tycho. IF i play a strait ground deck then i just make suicide runs to get ridd of their big drains, while cancelling others with my undercover spies. I also use the four spies i have in the deck to get to twix sites.

Against the new objective deck i just give them luke as soon as I can and just play very conservative with my battles. I only do suicide runs if I am traking destiny and I know I will out power them, and i just load up all of my ships at kessel so i have a steady drain of three plus the one force they are loosing from their objective should out do their drains on the ground since i have spies.

Well like i said the deck is pretty self explanitory, all you really do is just play it you would play throne room mains and youll do fine.

Steve Baorni’