Wait And Bleed

Title: Wait And Bleed
Author: Chris "CJ" Young
Date: Jul 24, 2000 Rating: 4.5


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Cards:

‘OBJ RallOps

LOCATIONS Ralltiir Spaceport DB Forest Jungle Desert Wampa Cave Ice Plains DS2 Throne Room Dagobah Cave Death Star Coruscant Kashyyyk

CHARACTERS At-St Pilot x3 Lord Vader DLOTS Grand Moff Tarkin Mara Iggy with Gun Lt Cabbel Officer Evax Ozzel Admiral Chiraneau Lt. Arnet Captain Godherdt Captain Sarkli Igar

STARSHIPS Executor (DS2) Chimera ZiMH BiHT BFiS1 DiP1

VEHICLES Blizzard 2 Blizzard Scout 1 Tempest 1 Tempest Scout 1 Tempest Scout 2 Tempest Scout 3 Tempest Scout 5

INTERRUPTS Alter x2 Trample x2 Masterful Move Monnok Prepared Defences

EFFECTS Battle Order IAO You Cannot Hide Forever Search and Destroy Grabber x2 Oppressive Enforcement Imperial Decree Secret Plans

WEAPONS Vader’s Saber

ADMIRAL’S ORDER Battle Deployment’

Strategy: ‘

There shouldn’t be much I have to say about this deck. It just plain rocks

I added some new characters. Lord Vader is cool. He is a god with his lightsaber. Godherdt can cancel Landing Claw, Sarkli is a spy and stops force generation on opponent’s 2/0’s, and Chiraneau adds to space drains and is an excellent pilot.

The new ships are good Flagship and Chimera.

There is a new start for this deck. Use prepared defences to probably pull IAO, Oppressive Enforcement and You Cannot Hide Forever.

The Admiral’s Order kicks ass in this deck. Stops crazy mains drawing extra destinies at Ralltiir, and pulls combat vehicles.

Overall I still think that RallOps will continue to dominate and has only been made stronger with DS2.’