Post DSII YOPS

Title: Post DSII YOPS
Author: Brian "bgkenobi" Garrison
Date: Jul 26, 2000 Rating: 3.5


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Cards:

‘Locations 9 1x Rallitir 1x Swamp 1x Forest 1x Desert 1x Jungle 1x Spaceport Docking Bay 1x Home One War Room 1x Dagobah Yoda’s Hut 1x R-Point

Characters 17 1x Luke Skywalker, Jedi Knight 2x EPP Obi-Wan 1x Luke Skywalker 1x General Calrissian 1x Nien Numb 1x EPP Han Solo 1x ECC Chewie 9x Rallitir Operative

Starships 14 10x Y-Wing 1x Gold Squadron 1 1x Home One 1x Liberty 1x Spiral

Effects 7 1x Traffic Control 1x Battle Plan 1x Squadron Assignments 1x Honor Of The Jedi 1x Bargaining Table 1x Goo Ne Tay 1x Insurrection

Weapons 1x Luke’s Lightsaber

Interrupts 12 3x Nar Shadda Wind Chimes 2x All Wings Report In 1x Punch It 1x Life Debt 1x The Signal 1x Their Heading For The Medical Frigate 2x Houjix

Objective 1 1x Local Uprising/Liberation ‘

Strategy: ‘

How to Play -

Ok, this is a standard Y-Wing/Operatives deck.	This one is set up on Rallitir to give anyone playing RalOps a headache.  You use the Operatives and the Y-Wings to set up the planet and to flip the Objective.  Use Jedi Luke and EPP Obi-Wan to add any muscle that is needed on your planet or to disrupt the happenings on other planets.	Home One, Liberty, and any one of the two different Super Falcons in the deck can be used to counter act any space actions that your opponent attempts against you.
Why will this work even after DSII has a lot of Operative Hate cards in it?  What some people fail to notice with the anti-operative cards that were released in DSII is that when the two Effects hit the table, they do not immediately kill the operatives.	Your opponent must still complete the instructions on the two Effects.	Leave Them To Me for the Dark Side and Let’s Keep A Little Optimism Here still require your opponent to occupy an Operative target planet location.  So if you are playing against RalOps, you are in trouble with their people on the ground.  But if you read the Effects closely, it does not say anything about Operatives not being able to flip their Objective.  They are only Forfeit = 0 and do not add to Force Drains.  So what you do is flip your Objective, and start battling your opponent off of your planet.  Once they are no longer occupying an Operative planet location, you Force Drain them away.
The second Anti-Operative card type that is in DSII is the two characters that flip your Objective back.  Colonel Salm for the LS & Capitan Sarkli.  Both of these characters anti-operative game text require them to occupy the Operative Planet system in order to flip the Objective back to the 0 side.  Even with this character occupying the system, the Operatives are Force Draining for 2 at each planet location, something that neither of these characters have any control over.  It is also a certain guarantee that all Operative Decks will pack enough starships to get rid of these two guys ASAP.  If they do deploy to the system, they will not be there for very long.  Thus the objective flips back.
How will this deck combat these two Bullet cards?  To deal with the Effect leave Them To Me, all you need to do is just kick your opponent off of your planet.	Jedi Luke and EPP Obi will be good for that, as will EPP Han Solo and ECC Chewie.  These guys with the Operatives and a flipped objective will not only get rid of the unwanted guests, but also should inflict some good battle damage.  This is one way to get rid of the powers of the Effect.
The other Bullet card is Captain Sarkli.  He is easier to get rid of than the Effect.  You simply load up the Rallitir system with Home One and Liberty.  They deploy to the system, you simply crush them at the system.  If they try to bring down a beat squadron, react with the Spiral and even use a couple of Y-Wings.  You should be able to control the Rallitir system rather easily, negating any attempt to use Capitan Sarkli as your opponent’s only Operative defense.
That is it.  If you get the Objective flipped fast enough, and are able to keep your opponent off your planet, you should be in pretty good shape.  Also, if they fail to play either one of these cards, well, then you should smoke them.  Thanks for reading. '