Asteroid Sanctuarys you wont Alter

Title: Asteroid Sanctuarys you wont Alter
Author: Bastian "Death Star" Winkelhaus
Date: Aug 12, 1999 Rating: 4.5


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Cards:

‘Locations(11) Dagobah Big One x4 Asteroid Field x6

Characters(8) R2-D2 Artoo Momaw Nadon Bothan Spy x2 Arcona x3

Starships(6) X-wing x6

Interrupts(15) The Signal x2 (1xSI) A few maneuvers x2 Were doomed x2 Transmission terminated x2 Rebel Barrier x2 Houjix x2 Effective repairs Yoda stew Clash of sabers

Effects(18) Asteroid Sanctuary x4 Undercover x4 Never tell me the odds x3 Rebel Fleet For Luck (SE) Docking and Repair Facilities Traffic Control A Gift Order to engage Do or do not

Device(1) Landing Claw

Objective Mind what you have learned/Save you it can’

Strategy: ‘

Going to the last tournament I decided not to play any mains on light side. I expected a lot of Hunt down/duel decks and a whole lot of battle stuff. I dont say light side cant win against those decks but I prefered to make them have a lot of useless cards and not risk to go down in battles. Normal starting effect is For Luck to completely prevent Sense and Alter from canceling anything. If youre sure there is no SAC, start Rebel Fleet. Docking and repair facilities allows you to cancel a drain with rebel fleet every turn with only two x-wings. If your wing at the Big one exploded (or did he implode???) get him into hand and drop the other one from the Rebel Fleet to the Big one. At the time your opponent is smart enough to track a destiny that wont harm your fighter, it might allready be to late. Order to engage and numbers are in there as alternative methods of causing damage should the opponent use Come here you big coward, Bright center or get an ORS to Dagobah system. If there are any cards in the deck that you dont like you might consider these cards that I just didnt find the space for as replacement

  • Bacta Tank Bubo, Trample, Sniper, Arnet, Those rebels wont escape, most decks have some way to kill your characters, with Bacta tank theyre back next turn.
  • Battle Plan Normally you drain exactly once every turn so this card is not harming you that much. But it could slow down an Operative deck.
  • Planet farthest Its not the first test and its hard to protect, but with Were doomed it cancels nearly all drains, no matter how many locations he got. ‘