Order To Engage

Title: Order To Engage
Author: Alex "Greedo" Tennet
Date: Jul 27, 2000 Rating: 4.5


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Cards:

‘STARTING (7) Local Uprising Endor Farm Heading For The Medical Frigate Strike Planning Squadron Assignments Your Insight Serves you well

LOCATIONS (6) Yoda’s Hut Rendezvous Point Home One War Room Hoth War Room Kessel CC Lower Corridor

CHARACTERS (19) Luke Skywalker, Jedi Knight x3 Obi-Wan with Lightsaber x3 Han With Heavy Blaster Pistol x2 Leia with Blaster Rifle Boussh General Calrissian Orrimaarko Wedge Antilles, Red Squadron Leader Melas Tawss Khaa Tycho Celchu Lieutenant Blount Nien Nunb Romas ‘Lock’ Nevander

STARSHIPS (6) Gold Squadron 1 Red Squadron 1 Tala 2 Green Squadron 3 Home One Spiral

WEAPONS (2) Luke’s Lightsaber x2

ADMIRAL’S ORDERS (1) I’ll Take The Leader

INTERRUPTS (9) Sense x4 Rebel Barrier x2 Punch It Grimtaash The Signal

EFFECTS (10) Battle Plan Honour Of The Jedi Mantellian Savrip Order To Engage Bacta Tank Frozen Assets Mechanical Failure Draw Their Fire Projection Of A Skywalker x2’

Strategy: ‘

Start Uprising and Farm; against most dark decks you will have 6 force to play with on turn one. Here’s the drill Before activating, pull General Calrissian. If you’re up against Hunt Down or Court then lose Your Insight Serves You Well in their turn to fetch Honour of the Jedi. If it’s Ops then go for Battle Plan. Anything else, might want to keep it on the table for a while.

Show General Calrissian in your turn to grab Gold Squad 1 with Squassin. They drop to Endor for 3 force. Against ROps, you should move them immediately to Ralltiir to delay flipping by an extra turn (or more, if they aren’t using many ships or got a bad draw). This bit is a great fast start for the deck.

Can you play mains and toys? Have fun. Nabrun has gone out of the window right now because you will find 95% of tournament dark decks starting with IAO. I’ll Take The Leader is nails (thanks for the phrase John ) with the ships here. Falcon is immune < 6 or < 8 with Nien Nunb (Nien on the Falcon is a terror. Punch It just sickens the deal). Wedge and X-Wing < 7. Tycho/A-Wing and Blount/Tala are both < 6. Spiral is the only ship that loses out here and it’s function is a surprise tool anyway (if nowadays a predictable one). It’s also wonderful anti-ROps and anti-swarm. Drain at the DBay and hang at the system worry-free (add the Tank for extra pressure).

Projection deals with ROps. Make your presence felt on one site and hold it (Dbay preferrably), in addition to the system. This is easy and flipping back ROps is a joke against AT-STs (assuming they get it flipped in the first place anyway). Just view the cardlist. I’m sure you aren’t dense.

If I had room for Alters, I’d just add more Senses. Simple. If you see something that’s unnecessary in your meta then drop it for Tunnel Vision. That’s useful in any and every meta.

Melas and Tawss Khaa rock. There’s nothing else quite like these two, mostly because they’re aliens, and I’ve seen decks that use 2 copies of each. Melas has the slight edge in this deck because of his piloting abilities.

Don’t waste 3 card slots on a swamp and 2 Nudj. You’re still going to give away 1 force for the first 2 turns and that’s when generation matters for the DS. It’s merely 3 dead slots and a half-hearted unnecessary throwback to the TRM choke decks. And this way, if there’s no sites going spare, Luke can sit for a few turns draining with his saber at the farm. Easy damage.

Play wise, be smart and you’ll do well.’