TDIGWATT It s all about the Mobilization Points baby

Title: TDIGWATT It s all about the Mobilization Points baby
Author: Andy "Solo337" McClure
Date: Jul 27, 2000 Rating: 3.5


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Cards:

’ Locations (11) CC West Gallery (Starting) Executor Docking Bay Coruscant Docking Bay Bespin Bespin Cloud City Rendili CC Port Town District CC East Platform (Docking Bay) CC Casino CC Carbonite Chamber CC Downtown Plaza

Characters (16) Lord Vader x2 EPP Vader ECC Iggy Grand Moff Tarkin Colonel Jendon Admiral Ozzel Commander Igar Baron Soontir Fel Jabba Mara Jade, TEH Officer Evax EPP Fett 4-LOM with stunner EJP Dengar OS-72-10

Starships (10) Onyx 1 Zuckess In Mist Hunter The Emperor’s Shield Saber 1 Bossk In Hound’s Tooth The Emperor’s Sword Boba Fett In Slave 1 Chimaera Obsidian 10

Vehicles (1) Tempest 1

Interrupts (7) Prepared Defences (starting) Twi-Lek Advisor I Have You Now Masterful Move Evader You Are Beaten Monnok

Effects (11) Crush The Rebellion (Usual Starting) Imperial Arrest Order (Starting) Mobilization Points (Starting) Secret Plans (Starting) You Cannot Hide Forever Battle Order Search and Destroy There Is No Try Combat Response Resistance Dark Deal CC Occupation

Weapons (2) Vader’s Saber Mara’s Saber

Admiral’s Orders (1) Fighter Cover

Objective (1) TDIGWATT/PIDAIAF’

Strategy: ‘

Until the release of Death Star 2, I’ve deemed TDIGWATT too weak to win big tournaments, due to the fact that the characters, starships and vehicles are too expensive, and generation too small. Mobilaztion Points, Imperial Arrest Order and Prepared Defences fixes this problem perfectly.

This deck is so much faster than all previous versions, due to massive activation right off the bat. By the second turn you should be giving yourself 9 force without even drawing a location in your opening hand, and by the 4th turn, you’re getting around 14 force. In case you don’t know, here’s how it works. First turn you get Rendili w/ Mobilazation Points, Bespin with your Objective, and a 1/0 docking bay with IAO. Throw a character down, and that docking bay becomes a 3/0 docking bay.

Everyone here probably knows how Dark Deal works, so I won’t give you the details. In this deck, all you really need to draw for is 1 or maybe 2 sites to set it up, because you can get all the other stuff from reserve deck. Just make sure you don’t deploy Cloud City until you are ready to deploy Dark Deal.

In this deck, you don’t really even need Dark Deal. It fights very well on the ground as well as space, Dark Deal and CCOccupation are just an extra bonus.

ALWAYS START MOBILIZATION POINTS AND IMPERIAL ARREST ORDER. Your 3rd effect is up to you, but the default start is Crush the Rebellion. Know your opponent as well as possible, and start something else if you need to (like There Is No Try or You Cannot Hide Forever).

The rest is pretty self explanitory, but I will explain why I chose some of the less obvious cards Fighter Cover For the most part, this is a defensive Admiral’s Orders. If their AO is bothering you, you can send it to used pile. As a bonus, it makes Mara immune to attrition <6, and Lord Vader immune <8, and adds 1 to each of their weapon destiny draws.

Combat Response OS-72-10 in Obsidian 10, and Baron in Saber 1 just rock. If you put them both at Cloud City there is almost no LS ships that can mess with them. Add in Bossk In Hound’s Tooth, and they might as well give up. Jendon is cool, too because he is a 6 forfeit 3 add pilot, and he gets a destiny in Onyx 1.

The Emperor’s Sword and Shield These babies are TECH I may be wrong about this, but I think that when you control Cloud City with both these squadrons, your power is +6 in all battles on Cloud City If I am wrong about that D-mail me and let me know and drop them and add Devastator and something else.

Well I think that’s it Thanks in advance for the review-

Andy McClure, Alabama State Champion