That Thing Is Operational
Title: That Thing Is Operational
Author: Geoff "Loaf" Gallo-Cornell
Date: Jul 30, 2000
Rating: 4.0
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Cards:
‘Starting Endor Operations (just to stop strike planning) Bunker Landing Platform Operational As Planned Jerrjod DSII Desperate Counter
Locations DSII Reactor Core DSII Capacitors DSII Coolant Shaft DSII Throne Room DSII Docking Bay Kashyyyk Swamp Forest Jungle
Effects Combat Response Something Special Planned For Them I Want That Ship Reactor Terminal
Ships Saber 1 Saber 3 Bossk in Bus Vader’s TIE Thunderflare Chimaera Zuck in Ship Oynx 1 TIE Defender Mark I x2 Onyx 2 Visage Flaghship Executor
Characters DS-181-3 Baron Soontir Fel Darth Vader x2 Grand Moff Tarkin Admiral Piett Sim Aloo Admiral Motti Captain Yorr Commander Brandei Colonel Jendon
Admirals Orders Intensfiy The Forward Batteries
Weapons Ion Cannon x3 Intruder Missile Heavy Turbolasers x2 Vader’s Saber SFS L-s9.3 Laser Cannons x2
Epic Event That Thing’s Operational
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Strategy: ‘
This deck is my idea of a DSII Deck. Basically i use the operational as planned starting interrupt to get out DSII, jerrjod and desperate counter on my first turn, while also having the activation from endor occupation. having the objective out ensures that my activation at endor will not be canceled by strike planning. This deck has no intention of flipping the objective Use jerrjod to get out the sectors, and then get out TTIO. Move the DSII to kashyyyk, and get the <> sites down. Drop Vader and Sim and other guys to the sites, and help add to X for TTIO. Use desperate counter to get combat response out on the second turn. PLMK what you think. thanks –Wes’