Bargawins What the HELL

Title: Bargawins What the HELL
Author: jim "Bob A Fett" robertson
Date: Aug 4, 2000 Rating: 4.0


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Cards:

‘Start Hoth Main Power Generators Hoth North Ridge The Signal A New Secret Base

Locations Hoth Ralltir Kessel Kiffex Hoth Echo War Room Hoth Echo Docking Bay Hoth Echo Med Lab

Admiral’s Orders Capital Support

Characters Commander Luke Skywalker Luke Skywalker Jedi Knight EPP Obi-Wan Boushh Captain Han Solo General Calrissian Derek Hobbie Klivian Chewbacca of Kashhyk Admiral Ackbar First Officer Thaneespi Raltiir Freighter Captain Commander Evram Lajaie Figrin Dan Ishi Tib x3 Bargawin x4

Starships Millenium Falcon R2-D2 in Red 5 Defiance Liberty Redemption Spiral Home 1 YT-1300 Transport Red Leader in Red 1

Weapons Intruder Missile x3 Ewok Catapult x2 Power Harpoon Golan Laser Battery X-wing Laser Cannons

Vehicles Rogue 4

Effects Kessel Run x2 Echo Base Garrison Echo Base Operations Bacta Tank Traffic Control Haven Honor Of the Jedi

Interrupts Hyper Escape x2 Alter x2 Sense x2 ‘

Strategy: ‘

Ok here is your basic EBO…not Props to David Akers, the original designer of EBO Bargawins. Here is the strategy, broken down by card type.

Starting Basic EBO start. Main Power Generators and ANSB. Simple Locations Raltir is for the Kessel Runs plus its reactability. Kiffex can be pulled for a big drain Admirals Orders Basically just used to cancel my opponents although it does give some nice Direct Damage (obi wan is a general, remember?) and grants nice immunity. Characters Bargawins are the backbone of this deck. Lose a weapon, retrieve it, rinse and repeat. Track the high destiny for some good battle damage and retrieval. (Read David’s bargawin deck for more in depth strategy). Luke is to be pulled with EBG, put in his ship if you face BHBM, and replaced if he is needed on the ground. Captain Han and General Calrissian go in the Falcon. Commander Evarm lets you react to Hoth. Ackbar and Thanispeei go on Home 1. Figrin gets some retrieval going. Starships Put the Raltir Captain in the Transport for some mad Kessel Running Action R2 in R5 with Luke and the falcon should support your capital ships. You don’t need a big drain because you aren’t losing much. Just enough to chip away at your opponent, along with some nice battle damage in space. RLiR1 is for cannons or the DS AO that needs Starfighters and Capitals at same system. Weapons Lose em, retrieve em, track em and draw em. Rinse and repeat deploy the power harpoon on Rouge 4 if they try to invade Hoth with walkers and put the golan laser battery at the MPGs if the invade with characters. Otherwise use them for losing and retrieving. Effects Bacta Tank for lost characters, HOTJ for direct damage(search and destroy) and hunt down. Haven for cheap deploy, Ebo for drains and kessel Runs for mad retrieval. Interrupts Hyper Escape away from battles and back up your effects and interrupts with S&A.