Palpy s party on Ralltiir (v 2 0)

Title: Palpy s party on Ralltiir (v 2 0)
Author: Dan "Static-X" Grover
Date: Aug 9, 2000 Rating: 4.5


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Cards:

‘OBJECTIVE Ralltiir Operations

LOCATIONS (10) Ralltiir {S} Spaceport Docking Bay Spaceport Prefect’s Office Forest Jungle Desert Executor Docking Bay Death Star II Docking Bay Sullust Endor

CHARACTERS (19) 2x Emperor Palpatine 2x Lord Vader Grand Moff Tarkin Mara Jade Sim Aloo Janus Greejatus Commander Igar DS-61-2 DS-61-3 DS-61-4 Commander Merrejk Admiral Chiraneau Officer Evax Colonel Davod Jon (Col. Dave) Lieutenant Endicott Captain Sarkli Mosep

STARSHIPS (7) Chimaera Avenger Devastator Dominator Zuckuss in Mist Hunter Boba Fett in Slave 1 Bossk in Hound’s Tooth

VEHICLES (3) Tempest 1 Blizzard 2 Tempest Scout 3

WEAPONS (1) Vader’s Lightsaber

EFFECTS (11) Imperial Arrest Order {S} Mobilization Points {S} Oppressive Enforcement {S Normally} Imperial Decree {S vs. EBO} Overseeing It Personally Sandwhirl Come Here You Big Coward Reactor Terminal Bad Feeling Have I There’ll Be Hell To Pay Search And Destroy

INTERRUPTS (8) Prepared Defenses {S} Masterful Move 2x Imperial Barrier 2x Ghhhk 2x Monnok ‘

Strategy: ‘

Okay, if you know anything about ROPs, then you should have no trouble figuring this deck out. Most of the characters have ability of 2 and get a nice forfeit boost from IAO. They also get a nice power boost when I have an Imperial leader at the Prefect’s Office. All of my starships have ability 2 or more, giving me plenty of easy battle destinies. And with ROPs in full effect, and all of my sites out, I’m adding 6 to my destinies. With the boost from the Prefect’s Office, and my high destinies, holding Ralltiir shouldn’t be difficult, even against Eloms, provided they don’t show up in large numbers.’