Court Of The Vile Abyssins

Title: Court Of The Vile Abyssins
Author: Mike "OQrygg" Merletto
Date: Aug 12, 2000 Rating: 4.5


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Cards:

‘Starting (6) Court Of The Vile Gangster/ISEWYD Jabba’s Palace Audience Chamber Jabba’s Palace Dungeon Tatooine Great Pit Of Carkoon Twi’lek Advisor Scum And Villainy

Locations (4) Tatooine Cantina Tatooine Jundland Wastes Tatooine Lars’ Moisture Farm Tatooine Tusken Canyon

Characters (20) 4-LOM With Concussion Rifle Abyssin x10 Chall Bekan Cloud City Engineer Ephant Mon IG-88 With Riot Gun Jabba Mara Jade, The Emperor’s Hand Myo x2 U-3P0 (Yoo-threepio)

Starships (3) Boba Fett In Slave 1 Bossk In Hound’s Tooth Zuckuss In Mist Hunter

Interrupts (16) Abyssin Ornament x2 Combat Readiness x3 Elis Helrot x2 Ghhhk x2 Masterul Move Monnok None Shall Pass x2 Oota-Goota, Solo? Twi’lek Advisor x2

Effects (10) Den Of Thieves Expand The Empire First Strike Insignificant Rebellion No Bargain Presence Of The Force x2 Secret Plans There’ll Be Hell To Pay There Is No Try

Weapons (1) Mara Jade’s Lightsaber’

Strategy: ‘

So this is what I’ve come up with for a reliable, yet fun Dark Side for people without an Emperor =). Abyssins along with Scum And Vilainy make for suprisingly high differentials.

First turn, you will have 5 force minimum. Get Jabba with the Audience Chamber gametext. If you drew an Abyssin Ornament, play it right after you activate so you can make sure Jabba is in your deck to grab him.

Against Profit, you will want to start Jabba and Chall Bekan, and use Chall’s text to grab the Cloud City Engineer. The Engineer deploys for free (-1 from Scum, Jabba, and Chall), and once you convert it to your AC, you can deploy either Myo from your reserve.

Combat Readiness is a really cool card in this deck, since you will need some Force during battle to regenerate your Abyssins with. I tend to always leave 1 Force for it, either for Draw Their Fire, or in case I draw an ass destiny like Ghhhk.

I’ve started using Insignificant Rebellion (and it’s LS counterpart, I Feel The Conflict) in most of my battle oriented decks. Not only does it steal an extra Force from your opponent to add insult to injury, but it also helps you cross Luke, which as you can probably tell, is the focal point of this deck =P

Using sacrificial Abyssins to have the opponent deploy characters is fun. You regenerate your Abyssin, so you only lost your Ghkhk, then next turn you follow up with 4 Abyssins with a total power of 16, all for 4 Force And they will most likely have at least a forfeit of 5. That’s a pretty damn cheap strike force Plus you get to retreive your Ghhhk plus at least one more.’