MWYHL Mains and Toys

Title: MWYHL Mains and Toys
Author: Mike "Mackie" Nash
Date: Aug 15, 2000 Rating: 4.5


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Cards:

‘STARTING (6) MWYHL/SYIC Dagobah Heading for the Medical Frigate The Way of Things Wise Advice Your Insight Serves You Well

LOCATIONS (6) Dagobah Yoda’s Hut Dagobah Training Area Dagobah Jungle Cloud City Lower Corridor Cloud City Carbonite Chamber Kessel

CHARACTERS (16) Yoda Daughter Of Skywalker Luke Skywalker, Jedi Knight 2x EPP Luke Obi-Wan Kenobi 2x EPP Obi 2x Captain Han Solo General Calrissian Chewbacca Orrimaarko Tawss Khaa Melas BoShek

STARSHIPS (6) 2x Millenium Falcon Home One Spiral Gold Leader in Gold 1 Red Leader in Red 1

EFFECTS (9) Order To Engage Yoda’s Hope Traffic Control Honor Of The Jedi 2x Push On Us? Draw Their Fire Battle Plan Mantellian Savrip

INTERUPTS (14) 3x The Signal 2x Our Only Hope 2x Sense 2x Alter Smoke Screen Rebel Barrier Gift Of The Mentor Clash Of Sabers Quite A Mercenary

JEDI TESTS (3) Great Warrior A Jedi’s Strenght Domain Of Evil ‘

Strategy: ‘

This deck is a combination of an old strategy with new cards. Test to 2 decks used to rule the tourny scene. This deck is bascially the same thing, except they give you three so you might as well take it. The basic strategy is to get set up on dagobah with Yoda and Daughter. Test using the conventional method (you all know it by now). You should have test 3 done by the 4th turn. Once this is done get yoda to the hut and for the remainder of the game the opponents destiny draws are minus 1 and the total attrition is minus 2. Pretty sweet if you ask me. EPP characters stay around longer this way. The cloud city sites and kessel are in there for good drain locations. I threw in a little sense alter as a surprise (all draws are plus 4 because of the objective) and if you can track a 2 you can get rid of pesky effects. The best part about this deck is that it is good against whatever it sees. Space, ground, battle, drain it can do it all. The strategy is simple now for the individual matchups.

Against BHBM-Start the regulars occupy a battle ground (usually kessel) and sac Insight to pull up honor. I love playing against this deck because you can deploy luke for minus 2 whenever. Use him to beatdown with obi if they try to spread out. Both their destiny draws (one for emporers power) are minus 1 and attrition is minus 2 so your guys should stay around awile. You also have Our Only Hope to either subtract 2 from destiny draws or pull back cards on insignifigant rebellion. You shouldn’t be scared about luke getting converted because you can pull off 2 cards. You should beat this deck 9/10 because your space smacks them up and all the minus stuff on their draws combined w/ savrip keep your boys around longer.

Against Endor Ops- Jedi test 1 hurts them right off the bat. Once you test go right to them in space while setting up on cloud city to drain. Savrip along with the tests will outlast them in space. Remeber it takes 6 ability for them to draw battle destiny (jedi test 2) and most of those ships only add 1 or 2. Should be an easy win.

Against Court- Get honor to stop the force loss from the objective. Depending on your hand try and outdrain them or go fight them. Space might be tough with all of those bounty hunters. If they play scum you will be in for a fun one in space. Get out savrip and keep the falcon alive (with all of the attrition minus 2 and destiny draws minus 1) Should be a good fun game, but you should win most of the time.

Against RalOps- Tough matchup. You are going to have to go to them. Test to 3 and just go all out with battles. Keep the attack on. Screw draining just battle. You shouldn’t have a problem taking over ralltiir system. Get the boys down and try and flip the objective back. Once you do that the game should be a good one. If you let them sit and drain you will lose. I am thinking about adding Projections if it gets to be a problem.

Well thats about it. Hope you liked it’