Making Good Use of Those 7 s

Title: Making Good Use of Those 7 s
Author: Jeremy "JerUNH" Oakes
Date: Aug 15, 2000 Rating: 4.0


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Cards:

’ Objective (1) Mind What You have Learned / Save You It Can

Locations (8) Roche Kessel Dagobah Yodas Hutt Training Ground Swamp Jungle Bog Clearing

Jedi Tests (5) #1 Great Warrior #2 A Jedi’s Strength #3 Domain of Evil #4 Size Matters Not #5 It Is The Future You See #6 You Must Confront Your Father

Characters (8) Yoda Son Of Skywalker Captain Han Leia w/ Blaster Rifle General Calrissian Nien Nunb Ten Numb Wedge Antilles

Weapons/Devices (8) Lukes Lightsaber Lukes Backpack Quad Laser Cannon Intruder Missle (x6)

Starships (8) Artoo in Red 5 (x2) Gold Squadron 1 Red Squadron 1 Blue Squadron 5 Blue Squadron B-Wing (x2) Home One

Interrupts/Effects (14) Heading For The Medical Frigate (Starting) Wise Advice (Starting) The Way Of Things (Starting) Your Insight Serves You Well (Starting) Squadron Assignments Honor Of The Jedi Traffic Control Yodas Hope At Peace On The Edge (x3) It Could Be Worse Crack Shot Slayn Korpil Facilities Alter (x2) Sense (x3)

Strategy: ‘

Technique/Strategy

Against Bring Him Before Me or Hunt Down and Destroy The Jedi on Turn 1 send Yor Insight Serves you well to the lost pile to retrieve Honor Of The Jedi

For Jedi Test #5 Try To Track a 7….Against BHBM your should try to track R2 in Red 5 so that when You defeat Vader in a BHBM duel, Luke will not cross to the DS.

At Peace is in here For Protection Against Broken Concentration.

Once The Training Grounds is out, Search for a Jedi Test During EVERY TURN, This includes Your Opponents Kepp all Jedi tests in Hand at All Times.

Intruder Missles arent just here for Destiny Tracking, They can deploy on EVERY Starfighter in the deck except R2 in Red 5 and Red Squadron 1. And the Quad laser cannon is For The Starfighters.

Super Falcon = 4 destinies Han(P), Lando(P), Liea, Nien Nunb Put leia as a Pilot With Lando If You Encounter ZIMH

Sense Alter Protection - I know it will be hard at first with the +4 and the high Destiny Deck, But After you flip, which doesn’t take long, You should be able to keep your opponent from playing any devstating effects, or intterupts. OFFENSE

Retrieval, against Something Special Planned for them, Being able to retriev 18 cards should be good enough…Having that card placed out of play shouldnt hurt you too bad.

ROCHE - Battground System where opponent can’t force drain you. Also Used with S&KF

Wedge vs Red Squadron leader – I use Wedge Instead he has better destiny, and I dontplay with other Red/Rogue Squadron pilots except Luke.

Crackshot - This card just kicks butt in this deck because I hit so often. </I>’