Dave s BHBM Manipulator

Title: Dave s BHBM Manipulator
Author: David "JWRP119" Monteiro
Date: Aug 19, 2000 Rating: 4.5


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Cards:

‘Starting

Bring Him Before Me Throne Room Prepared Defenses Mobilization Points Imperial Arrest Order You Cannot Hide Forever Insignificant Rebellion Your Destiny

Characters

Emperor Palpatine x2 Miiyoom Onith x5 U-3PO Lord Vader

Unknown type

Coruscant Executor Docking Bay Rendili Death Star 2 Docking Bay

Effects

3,720 to 1 x4 Ability, Ability, Ability Secret Plans Therell Be Hell To Pay x2 Security Precautions Bad Feeling Have I Broken Concentration Oppressive Enforcement Reactor Terminal

Interrupts

Alter x2 A Dangerous Time x4 Monnok x4 Counter Assault x2 Twilek Advisor x3 Masterful Move x2 Voyuer x2 Sense x3 Its Worse

Starhips & Vehicles

Dreadnaught-Class Heavy Cruiser x2 Bossk In Hounds Tooth Zuckuss In Mist Hunter Boba Fett In Slave I Dengar in Punishing One Flagship Executor

Strategy: ‘

Response to reviews

Wolverine Are you a @#$ing dumbass? Everything you talked about was covered in the strategy section. Obviously you suck, so don’t play this.

Vader is not gonna go battle anyone. He is used to pick up Jedi Luke. Usually with TIGIH. Thanks for the reviews. I’ll think about the Dominator =)

faramir You’re probably right. But, 3 out of 4 people I played this against ditched Insight 1st turn to get Honor. The 4th person played Honor w/o occupying a BG so it got altered and then he still ditched Insight for some space effect.

Please at least try this deck before you bash it. It’s easy to look and judge. You might even find it kind of fun.

[End response to reviews]

This deck should not be played by inexperienced players. Why? Because youll play it like an idiot. But, if you want to try it, heres how to play it and some card explanations.

This deck looks like its weak but is fairly solid and takes complete control of the game. First, before you activate pull Rendili with Mobilization Points. Got Rendili in your starting hand? Go for the Executor. Pull D*2 Docking Bay first with Imperial Arrest Order, unless you have it in your hand, then go for Executor Docking Bay. Pull Emperor from reserve deck and drop him at D*2 Docking Bay, or Executor Docking Bay, either one will be fine. Well, lets see. Youll have a total of 9 - 10 plus for yourself and whatever your opponent gives you. Nice, isnt it? Guess what your opponent is gonna do during your turn. They will throw away Your Insight Serves You Well to fetch Honour Of The Jedi. Not too bright. This opens the door for your Inserts. Theres no way they saw this coming. If they dont get rid of Insight, just play it out. Just do the Miiyoom thing and wait until they give it up and get something they need.
There are 5 Miiyoom Oniths in the deck. Why? So you can have one second and and start the harassment. She get shocked? Oh well, you have 4 more. Miiyoom is just killer. Youll be activating mad force and with 4 Monnoks and 2 Masterful Moves it should be no problem getting your opponent down to 8 if they drew to much.
A Dangerous Time. Great card, lets you set up your opponents force pile however you want. See Ben Kenobi, Jedi Luke, EPP Han, or some unique male Rebels or Aliens? Place them near the top. Let him draw, and bam, hit him with Miiyoom. He plays Shocking Information? So what, lose 4 and her. You have plenty more, just grab the damn Shocker, use your head Losing her and 4 is nothing to what you will take out of your opponents hand. Second and pretty good function. Use A Dangerous Time to set up low destinies on top of their force pile then spend 2 force with Broken Concentration to set it up on their Reserve Deck. This is just killer in space with your ships and with Training. Its gonna be hard with Broken Concentration in effect and you screwing with their training destinies. Set up a 0, or 1. Just enough to make them fail the test.
Sense and Alter, not too much of it considering with Honour, the light side has no fear of losing 2. Most of the time you can get rid of Honour with an early Alter. Considering Miiyoom will stop the S/A rollers. It just allows for some smoother control. They going heavy on the Sense Alter package? Grab and Sense it, or Alter whatever they played. Might as well cover some of the other Interrupts here. 3 Twileks, you need these effects out fast. Bad Feeling Have I is big, Secret Plans to screw Speed Profit and MWYHL. Terminal for some tracking. Oppressive Enforcement for S/A and to make Flagship Executor destiny 5 and Dreadnaughts destiny 4. Sweet. Counter Assault, this is HUGE against those damn Eloms. They drain, ok, lets see you have 6 Eloms there, all Power 1. I draw 6 destiny. Youre average, non tracked destiny will be 3, I guarantee it. So, lets do the math. 3 x 6 = 18. They lose 12 force. From ONE CARD, and thats just drawing 3s. Youll probably draw a Twilek or two, a Masterful Move, destiny 4 Dreadnaught, who knows, but it will hurt them. Its Worse, this is a great card. Youll be activating and saving tons of force so just save each turn to let your opponent think its just for Miiyoom. They play It Could Be Worse, hit them back for 20 or so cards. That really stings. I nailed a guy for 23 cards in a game with Its Worse. Ouch. Voyuer for direct damage and get rid of those pesky Interrupts that are Immune to Sense, or, just cause some force loss. Sure Honour eats it but, you should have dealt with Honour by now. Ability, Ability, Ability - self explanitory, if you get rid of their stuff then how are they gonna hang? Only thing that gets rid of this is swarms and heavy ship decks.
Dark Side Coruscant. Um, do you like to lose 3 when your getting drained at Coruscant, no, so, wait until your opponent deploys his Coruscant and drop yours right on top and its -1 drain for them, and no longer a battleground system. Everything else is pretty much self explanitory. Here are some strategies against certain decks.

vs. Hidden Base – This will give you problems. Everyone is using Squadron Assignments to get pilots and ships. Well, they cant get the ship when you Miiyoom away the pilot. Use A Dangerous Time to set up his Rebels and Aliens for a effective Miiyoom. Also, if those weapons become a problem use ADT with Broken Concentration to set up a 1 or 0 so then cant blast Zuckuss or Fett or Dengar. Speaking of which, Dengar will help more than you realize. Cancels their immunity, and adds to your destiny, which of couse, is at least a 3. The Inserts will kill them considering they will get rid of Insight for Honour or some effect that involves space.

vs. There Is Good In Him – Well, Lord Vader is in there to keep them in line. Pick up Luke. Just do it. You dont want him running around draining. You lose 1 a turn. Dont pick him up too early. Track those 5s and 6s to make him lose 3 a turn. DO IT Trust me. He wont convert Vader and you wont convert Luke. While your dealing with the deliquent, your opponent will be setting up with mains and draining. No, Miiyoom and Insert. Counter Assault doesnt work as well here, so track destinies.

vs. ROPs Killa and its predecessors – Counter Assault at just the right time and you can end up taking up to 15-30 cards out of their life force. Let some of the mains come down to lower their Insert total, no Obi or Luke. Just Han, Leia, and Chewie.

vs. Versions of Mains and Toys – Haha. Riiiiight.

Well, thats about all I can think of. This is non-interactive and controls the game. If your not controlling the game, your either losing, or not playing this right. Just use your head and youll be fine. Please leave constructive reviews. Stupid reviews will make me report you to Neal and supposedly hell delete you. Unless your like Top 10 in the world, then hell just ignore it. Thanks.

Props goto Alex Tennet for helping me out with the original concept of this deck, and for being that damn good. ;-)

David Monteiro ‘