Myo s Scum and Jabba s Villany

Title: Myo s Scum and Jabba s Villany
Author: Larry "MonnokLost" Rigsby
Date: Aug 21, 2000 Rating: 4.0


--------------------------------

Cards:

‘Locations 10 Jabba’s Palace (SL) Audience Chamber Dungeon Cantina Mos Eisley Moisture Farm Port Town District Defensive Perimeter Jundland Wastes Tusken Canyon

Characters 22 Bane Malar Myo x2 Mara Jade Jabba Gailid 4-Lom with gun Boelo Chall Bekan Abyssin x13

Interrupts 14 Prepared Defense (S) Imperial Barrier Ghhk x2 Monnok Twi’lek Advisor Masterful Move Projective Telepathy x2 Abyssin Ornament x2 Elis Helrot x2 It’s Worse

Effects 10 Well Guarded Reactor Terminal Scum and Villany x2 Den of Thieves Secret Plans (S) First Strike (S) Resistance They’re Be Hell to Pay Oppressive Enforcement (S)

Starships 3 Bossk in Hounds Tooth Zuckus in Hunter Fett in Slave 1

Weapons 1 JAde’s Lightsaber’

Strategy: ‘

This deck went undefeated at my last tournament.

With Myo at the audience chamber Abyssins are monsters, Power 4 Deploy 1 (With S&V, for free with Bekan or port town.) Mixed with this is the tech combo of S&V, First Strike, and Projective Telepathy or Ghhk. Initiate a battle retrieve 3 cards and your opponet loses one, then cancel the battle with Projective Telepathy or Ghkk the damage and regenerate the Abyssin. I retrieve so much force with this that in a good game I won’t have a lost pile. It’s mad retrieval for the dark side. The Abyssin Ornament is also in there for some late game retrieval. Aside from beatdowns this deck deals damage through force drains with 6 Drain 2 sites. I usually drop a single abyssin at a drain 2 site, with a ghhk in my hand, drain until he has enough force for a beatdown, then beatdown him with swarms of abyssins. Now to the specific strategies.

VS. Profit. Very challenging, they convert your starting location. But thats no problem, you should pull something with the 9 other sites. Start with Mara and Boelo at the chamber. Get here saber and then delpoy Abyssins and Myo ASAP. It usually takes them quite some time to muster enough force for a beatdown. While they wait, drop and drain. They will have to expend resources to stop there or lose force. If you can keep the chamber the whole game then you won. Profit is not very popular in my area, so it’s no problem.

VS. EBO. Very popular around here. This deck does surprisingly well against it. Start resistance instead of secret plans. With their drains limited to 2 they won’t be doing any more damage than you and you can set up quicker. Drop and drain and get the ghhks in your hand. save the BH ships for unexpected beatdowns. Deploy them and keep them alive initiating battles and blocking drains. Just be sure to have a ghhk in case of the dreaded X-wing beatdown.

VS. Luke objective. Don’t deploy Mara and laugh as their are no imperials and thus now ways of flipping. Just play normally, beat them down if possible, start battles and drain. Usually an easy victory.

VS/ MWYHL. Not very popular around here. Have yet to play it so I am not quite sure what to do. They will hurt your drains, but you should be able to hurt them enough to win in the late game.

That’s it.

Peac out. ‘