Post D2 CotVG Better Than Ever

Title: Post D2 CotVG Better Than Ever
Author: Andy "Solo337" McClure
Date: Aug 22, 2000 Rating: 4.0


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Cards:

’ Locations (10) JP Audience Chamber (starting) JP Dungeon (starting) Tatooine Sarlacc Bed (Starting) Tatooine Tatooine Lar’s Moisture Farm Tatooine Jundland Wastes Coruscant Docking Bay Death Star 2 Docking Bay Spaceport Docking Bay Rendili

Characters (19) Emperor Palpatine x2 DVDLOTS Lord Vader EPP Vader Mara Jade (Emperor Buddy #3) Janus Greejatus (Emperor Buddy #1) Jabba The Hutt Grand Daddy Tarkin Commander Igar Boelo EPP Fett Officer Evax Commander Merrejk x2 Admiral Ozzel The not-so-good Dr. E ECC Iggy 4-LOM w/ Stupid Gun

Starships (6) Fett in ship Bossk in ship Dengar in ship Zuckess in ship Devastator Chimaera

Interrupts (7) Masterful Move Twi-Lek Advisor x2 Force Lightening Imperial Barrier Sniper Prepared Defenses (starting)

Effects (10) Battle Order Imperial Arrest Order (starting) Resistance (starting vs. EBO) Tatooine Occupation There Is No Try (usual starting) Lateral Damage Secret Plans (Never Leave Home without them) Overseeing It Personally Expand The Empire (Old School, baby) Search And Destroy Mobilazation Points (starting)

Vehicle (1) Tempest 1

Weapons (2) Vader’s Saber Mara’s Saber

Admiral’s Orders (2) Battle Deployment x2

Objective Court of the Mac Daddy’

Strategy: ‘

Well, this works like most Court decks, with a few twists. Starting Effects are usually There Is No Try, Mobilazation Points and Imperial Arrest Order, for obvious reasons (IAO to give my Imperials forfeit +2). Against EBO, however, start Resistance.

Get Mara to the Chamber as soon as you can. Everyone should know pretty much how a Court deck works, so I won’t go into that. I’ll just tell why I made some of the less obvious card choices, and what to do against some popular LS decks.

Emperor Palpatine and Overseeing it personally It’s not a centerpiece to this deck, since it can be altered and Jedi Test #1 negates it, but it certainly can be helpful some games. The Emperor is almost always useful, and who can argue with that 6 destiny? Plus, IMHO, if you play an Emperor, you need to play at least 1 Force Lightening.

Why Emperor Buddies #1 and #3, but not #2? Well, as you should be able to gather, Sim Aloo is Emperor buddy #2. I’ve discovered that people fight against the Emperor as little as possible, so I rarely get to use him to add a Battle destiny. In addition, his game text is not nearly as useful to me as Emperor Buddy #1’s. And I play Emperor Buddy #3 because she can come from reserve deck to the AC.

Expand the Empire I used to see this useful effect ALL the time, but I very rarely still do. I think it is just as effective now as it ever was. I LOVE using it to expand my Moisture Farm game text, or get another 2 aliens from reserve by Expanding the Audience Chamber. And I start There Is No Try, so if they Alter it, they pay for it.

Battle Deployment I LOVE this AO It punishes non-balenced decks (all capitals or all starfighters), and makes all destiny additions USELESS on Tatooine. I play 3 capitals and 3 starfighters, and can deploy ships from reserve as needed, so the power -2 rarely effects me. Not to mention I can get that Tempest 1 from reserve to go with the Igar in my hand. Also, again, I don’t think anyone can argue with the destiny number.

Masterful Move w/o Monnok I find Monnok is becoming less effective, so I have dropped it. I leave in the Masterful Move because Savrip can win games by itself, and this is the best 6 to track in the game.

Spaceport docking bay I like it better than the Tatooine DB, because opponent’s pilots deploy +1 there. I never use it off of Tatooine.

Rendili I can get it out with Mobilization Points, duh

Most other cards are self explanitory.

Against popular LS decks

There is good in Him/ I Can Save Him Other than the speeder beats deck of Steven Lewis, most of these I’ve seen stink. Just play smart, and don’t lose a lot of battles. Get Vader to the Emperor if they have a prayer of converting him, and always remember There’s not THAT much good in him…..

BTW, MAD props to Steven Lewis for his There Is Good In Him speeders. I pray to God that I won’t have to play against it as long as I live

EBO Set up resistance, Battle Order, Search and Destroy, Tatooine Occupation and Overseeing it personally as well as you can manage. Be careful in space, and don’t get slaughtered. It shouldn’t be TOO hard a game.

MWYHL If they’re training to 6, I suggest you cut them off at the pass. Set up Occupation as soon as you can, then send Vader or Mara from Tatooine in a starfighter (or Bossk) to kill the Apprentance. DON’T LET THEM FLIP OR YOU WILL BE SORRY

Anything else Play smart. Always play your game, not their’s. All the Appropriate counters are in the deck, I think, so it should be pretty solid.

D-mail me with questions Lemme know what you think-

Andy McClure Alabama State Champ (Big deal, right?)