Crusade Of Salvation

Title: Crusade Of Salvation
Author: Nick "JediBrain" Stefanko
Date: Aug 22, 2000 Rating: 4.5


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Cards:

‘LOCATIONS (7) Dagobah Yoda’s Hut Endor Chief Chirpa’s Hut Endor Landing Platform (Docking Bay) Home One War Room Rendezvous Point Spaceport Docking Bay Tatooine Cantina

CHARACTERS (19) Captain Han Solo Chewbacca Of Kashyyyk Colonel Cracken Corporal Beezer Han With Heavy Blaster Pistol Leia With Blaster Rifle (x2) Luke Skywalker, Jedi Knight Obi-Wan Kenobi Orrimaarko Tycho Celchu Wedge Antilles, Red Squadron Leader Kal’Falnl C’ndros Lando With Blaster Pistol Tawss Khaa Yoda ASP-707 (x3)

STARSHIPS (4) Green Squadron 3 Millennium Falcon Red Squadron 1 Tala 1

VEHICLE (1) Chewie’s AT-ST

WEAPONS (6) Ewok Catapult (x5) Luke’s Lightsaber

OBJECTIVE There Is Good In Him/I Can Save Him

EFFECTS (15) Bacta Tank Battle Plan Draw Their Fire Frozen Assets (x2) Honor Of The Jedi I Feel The Conflict Insurrection Mantellian Savrip (x2) Squadron Assignments Staging Areas What’re You Tryin’ To Push On Us? (x2) Wise Advice

INTERRUPTS (7) Heading For The Medical Frigate On The Edge (x2) The Signal (x2) Weapon Levitation (x2)’

Strategy: ‘

Starting stuff There Is Good In Him/I Can Save Him, Endor Chief Chirpa’s Hut, Luke Skywalker Jedi Knight, Luke’s Lightsaber, Endor Landing Platform, I Feel The Conflict, Heading For The Medical Frigate for Wise Advice, Staging Areas, and Insurrection

Object of deck Despite the possibility of a first-turn choke, this objective in general holds great potential. For this design, taking that first-turn choke won’t matter too much; it’s geared more for midgame situations based off of what your opponent deploys. The goal of this deck is to flip and win through conversion of Vader. Mantellian Savrip and Bacta Tank keep your cards on table so that you can be almost fully insured to win battles. Yoda at his Hut also helps with this. Beezer and the 2 Frozen Assets will help prevent those pesky Ralltiir Ops reacts. Squadron Assignments can help with controlling any systems your opponent deploys. WYTTPOU can nab any bothersome interrupts of your opponent’s. A virtue of this design is versatility. If you’re playing against an all-ground deck, you can save the pilots for ground-pounds and forfeit their starships with the Savrip. If you’re playing against an all-space deck, 4 ships combined with the power of the Savrip and with help from Yoda can keep them alive. Drawing 7’s for battle destiny is a beautiful thing. This is where the ASPs and the Ewok Catapults come in. You use Weapon Levitation to pull them out of your Used Pile, and then have the ASPs put them on top of your Reserve Deck. With the 7’s for destiny, you should be able to win most (if not all) of the battles you initiate. Chewie’s AT-ST has a purpose in this deck. With its forfeit of 5, if makes for a good Savrip sacrifice. It can power down your opponent’s AT-STs. It prevents your guys on the ground from getting nailed by Always Thinking With Your Stomach. All in all, not too bad of a card. The deck is designed to work fast, thereby not requiring a devout retrieval engine. Draw Their Fire should keep you alive and in the game. On The Edge with an ASPed 7 can come through with retrieval of 6 per. ‘