Hoth North Ridge DS Regional Winner

Title: Hoth North Ridge DS Regional Winner
Author: Alan "Serpent" Sagan
Date: Aug 24, 2000 Rating: 4.5


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Cards:

‘Starting(8) Set Your Course for Alderaan Death Star Alderaan Docking Bay 327 Prepared Defenses Mobilization Points Battle Order Oppressive Enforcement

Locations (6) Big One Wakeelmui Kashyyyk Kiffex Endor Sullust

Characters (3) Commander Merrejk x2 U-3P0

Ships (16) Tie Interceptor x10 Emperors Sheild Emperors Sword Dreadnaught x2 Chimaera Vengeance

Weapons (2) SFS L-s9.3 Laser Cannons x2

Effects (12) Sienar Fleet Systems x2 Presence of the Force x2 Lateral Damage x2 Dreaded Imperial Starfleet Return to Base Therell Be Hell To Pay x2 Well Guarded Ability Ability Ability

Interrupts (12) All Power to Weapons x3 Short Range Fighters x2 Twilek Advisor x3 Imperial Barrier x2 Gravity Shadow Those Rebels Wont Escape Us

Admirals Orders (1) Battle Deployement ‘

Strategy: ‘

This is a tie deck. yeehaw.

Start the Set your course stuff, and pull wakeelmui first turn if it’s not in your opening hand. Twi’lek or deploy Sienar Fleet Systems (almost always within the first two turns) and drop a tie to wakeelmui. Next, I drop one to the docking bay to satisfy Battle Order.

If they come to beat up my tie at the docking bay, so what. deploy one there every turn, sac it to the used pile. I never had a problem paying for my drains if I didn’t satisfy battle order. If you do have a problem, deploy 3 or more ties there.

Try to lure them into space…. Put enough ships at systems so you won’t get totally shmucked, but not enough to make them not want to come to fight. then when they hit you, twi’lek or play lateral damage, and then beat the crap out of em. chances are (almost every time) they lose 20+ cards.

don’t forget your retrieval retrieve 3 for the squadrons, and use Return to Base to get them back out for another 3 force.

The asteroid is to recycle ties… I know it’s hard to kill em, they must draw a 4 for the squadrons, a 5 for ties, but in todays high destiny world, that’ll happen probaly at LEAST every 3rd turn.

merrejk is great, drop him at the docking bay, pull a system. immune to battle damage.

3 twi’leks almost guarantee me the effects I want. I’m never hurting for lateral damage, Sienar fleet, Dreaded Starfleet, or whatever.

I’d change well guarded for first strike. If they come to your docking bay, your gonna start causing them damage.

I picked the Vengeance as a star destroyer choice because it’s a destiny 2 (3, oppresive enforcment) and holds 6 ties, which HAS come in usefull. mostly cause of those squadrons. ‘