Endor Uprising Mains and Toys

Title: Endor Uprising Mains and Toys
Author: Geoff "GG BLADE" Bowman
Date: Aug 25, 2000 Rating: 4.0


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Cards:

‘Light Side Mains & Toys Local Uprising Deck Ver.1.1

Average Destiny 2.3 or 2.18 because of Artoo in R5

Starting (7) Local Uprising / Liberation Endor (opponent has no activation) Farm Heading For The Medical Frigate Wise Advice Strike Planning Squadron Assignments

Locations (7) More, Less? Endor Rebel Landing Site Endor Back Door Jungle Tatooine Cantina Kiffex Kashyyyk Kessel

Characters (14) More, Less? Chewbacca of Kashyyyk Chewie With Blaster Rifle General Calrissian General Solo x2 Lando With Blaster Pistol Luke with Saber x2 Farmboy Luke Obi-Wan Kenobi x2 (Premiere) Obi-Wan with Saber Orrimaarko Wedge Antilles, Red Squadron Leader

Starships (9) Need more??? Artoo in Red 5 Gold Leader in Gold 1 Gold Squadron 1 Home One Liberty Red Leader in Red 1 Red Squadron 1 Spiral Tantive IV

Interrupts (15) Alter x2 Don’t Get Cocky Gift of the Mentor Grimtassh x2 Out of Commission x5 Rug Hug Sense x2 The Signal

Effects (7) Battle Plan Goo Nee Tay Honor of the Jedi Lightsaber Proficiency Menace Fades What Are You Trying to Push on Us? X2

Weapon (1) Obi’s Stick ‘

Strategy: ‘

First off this is not an operative deck, and is not designed to flip. I start Local Uprising, Endor, and Farm and Strike Planning so that my opponent only activates 1 force from me and I get 4, plus a drain of 1 at Endor.

First turn, before I activate, I pull General Cal with Strike Planning, then activate. Then I search for his ship and deploy GS1 and GenCal to Endor. If they are playing RalOps, I move them over to Raltiir to prevent the flip. Or if the opponent is playing any other system that I can drain at for more that 1, I will move over there. Other wise I stay at Endor. I also deploy the Jungle to Endor this turn.

My strat is simple verses all deck types, if the opponent is playing space, I set up drains on the ground, and beatdown in the air. If they are playing ground, I set up drains in the air, and beatdown on the ground. Not complicated at all. My only concern is that I don’t have enough ships and no form of retrieval. Any ideas for retrieval would be appreciated.

Changes since last version Took out BoShek, Courscant, Elom x2 Swapped Your Insights Serve You Well for Wise Advice Added Battle Plan, Don’t Get Cocky, Rug Hug, Liberty

Card explanations

Wise Advice My grabbers can deploy for free and if my interrupts get sensed they go to used pile.

Out of Commission Destiny 5 recycler, good game text, catches a Vader or Mara once and a while. Kill’s tie retrieval decks, I know cuz I’ve got one.

Should I take out some systems in favor of some more sites? Or put in more ships, if so what should I take out??? I also need some form of reterival, but I’m not sure what to use.

Thanks for reviewing