b-victorian-state-championships-b

Title: b-victorian-state-championships-b
Author: Michael "Joz" Josem
Date: May 23, 2000

G'day,
Kev harassed me into writing a tourney report, so I figured I might as well
send it here too.

For light, I was playing a cool Profit Odds deck I've called 'POAS'

POAS stands for Profit Odds And Stuff (and some half-decent destiny 5 effect
too)

This is pretty much the deck I played (and won with) at my states, but with
a few changes I reckon it needed. It was designed for a meta heavy with
Raltiir Ops and Tatooine:Aliens, and throughout the day it had an average
winning differential of over 40. It worked rather nicely, and owes a lot to
Scott Lingrell's deck 'Juz's Revenge.'

light 000523 poas.deck - Tue May 23 15:45:24 2000


Unknown Type:
Dagobah: Yoda's Hut
Jabba's Palace: Audience Chamber
Rendezvous Point
Tatooine: Jabba's Palace
2 Tibrin

Characters (17)
2 8D8
Ardon 'Vapor' Crell
2 Artoo
Han Solo
Leesub Sirln
2 Leia With Blaster Rifle
2 Luke With Lightsaber
2 Obi-Wan With Lightsaber
Romas 'Lock' Navander
Tawss Khaa
Wedge Antilles
Wioslea

Starships (5)
Gold Leader In Gold 1
2 Lando In Millennium Falcon
Spiral
Tantive IV

Interrupts (12)
Glancing Blow
Lost In The Wilderness
Punch It!
2 Shocking Information
Skywalkers
3 The Signal
3 Transmission Terminated

Effects (19)
A Gift
Bacta Tank
Battle Plan
Bo Shuda
Demotion
Draw Their Fire
Mechanical Failure
4 Never Tell Me The Odds
Order To Engage
2 Projection Of A Skywalker
Uh-oh!
Uncontrollable Fury
2 What're You Tryin' To Push On Us?
Wise Advice

Unknown Type:
You Can Either Profit By This... / Or Be Destroyed
------------------------------------
Use Tibrin to get back stuff, and once you get Lando out there, you should
be able to draw 3 battle destiny per battle (since they gotta battle due to
Order TO Engage), and you can get Punch It! back every turn you play it.
Throw either Wedge or Romas in as a pilot (Consider playing Toryn if you
need to as well, possible in place of Tawss Khaa or Leesub), and keep yoru
odds total up. Artoo can do a gift, which will hurt Odds, as will
Signalling for Battle Plan early. Start Uh-Oh!, thereby preventing the
first turn Hunt Down flip on Jabba's Palace, and don't release Han until
you've got your opponent dead (and retrieve 10 force when needed). Demotion
messes with Vesden, and try to grab odds. Plenty of EPPs to send on suicide
runs, especially with Mechanical Failure + Romas to kill those irritating
AT-STs (though Trample is kinda mean)

Since it is mostly inserts, the force issues against a Tatooine/Tat:JP start
is not such a problem, and Artoo and Luke are both deploy -2. Use BoShuda
to protect Wioslea or Ardon Crell (who deploys free) or Leesub, and Order To
Engage to evict the Dark Side from the Audience Chamber.

Little duelling protection, except for Glancing Blow, 'cause that's all you
need with some decent destiny draws, and Glancing Blow is nice with some
beatdown anyway. Simply don't fight Vader w/ Luke/Obi-Wan if they got Epic
Duel out. If they do get Mara or someone otu to Jabba's Palace for an early
drain, use Projection and Battle Plan to slow the damage, and once you get A
Gift out there, you shouldn't have a problem. LITW is very nice against a
HuntDown deck that is lured by the prospective drain of 2 or 3 at Jabba's
Palace.

Effective use of BoShuda and Uh-Oh! will win you games.

A change you might look at making is to add in the Hologameboard, and
switching Bacta Tank out for the Savrip, and usign Transmission Terminated
to help protect whatever you leave to drain there.

Naturally, you start Uh-Oh!.
----------------------------------------------------------------------------
--------------------------------------------

Anyway, onto the games:


Game 1, Light vs someone from Ballarat/Bendigo (i forgot the name)

He started with Ralltiir Ops, but I got a decent draw, though I did get
2xTransmission Terminated in my opening hand. I was soon inserting, used
8d8 to complete A Gift (didn't draw Artoo until later), Leesub/Wioslea in
the Audience Chamber with Boshuda, and I got Lando In Falcon and Wedge over
to Raltiir via Tibrin. He was playing with a bunch of sleens, which he
deployed whenever he deployed a site, but not once got a site from reserve
deck, and never flipped until the end of the game. He threw a star
destroyer or two at Lando, but the Spiral sped to its rescue, only to die in
the battle. Some shocking information from Raltiir early in the game
allowed Lando to follow his destiny later, destroying a star destroyer with
a tracked destiny 5. Inserts finished him off, and I freed Han and did
damage with Profit with Han and EPP Obi at the Audience Chamber, with EPP
Luke and the high destiny aliens and Luke at Jabba's Palace. In addition,
Lando ran off to Tibrin, while the Tantive 4 went to Raltiir to protest
against the subjugation and to enjoy the power +1 bonus. :) I finished the
game with 0 cards in lost pile thanks to the retrieval of 10 force, and him
not force draining once all game. Vader did make an appearance on Raltiir,
but he got really cranky, and his uncontrollable fury ate him up, especially
knowing that Luke and Obi were on Tatooine, and he wasn't.
Full win by 38 - 2+38

After this game, having had a chat to some of the other players, I found out
that there were like 10 games with wins by over 30 force - Some real
massacres.

Game 2, Dark vs Stuart Jones.
We were playing the same Dark decks, which we both knew were really strong.
On the decklist form, Stuart called his version 'If you beat this deck, you
cheated,' which was quite appropriate. Anyway, in our game, I got a good
draw, holding both Battle Plan and Oppressive Enforcement in hand, and soon
after Twileking for TBHTP to effectively stop his Sense and Alter. I made a
mistake early on in not flipping my objective when I should have, but in the
end 3 destiny draws of 6 (two deliberate, one after a shuffle) won the game
by 11 force. Stuart ended up in 6th place.
Full win by 11 - 4+49

Game 3, Light vs David Huberman
Dave was my apprentice in the beginners tournament last year, and kindly won
a GOTM T-Shirt for me, which was nice. Basically, my deck was too fast for
his Hunt Down, and I again managed to draw 2 Transmission Terminateds into
my opening hand. Consequently, he was doing no force loss to me, and my
starships drawing battle by themselves (or with a pilot) and Draw Their Fire
beat up his TIE Defenders. In the end, I threw down Tibrin and occupied it
to throw more cards to my lost pile so I could retrieve as much as possible
when I freed Han, and I used Obi-Wan and Luke to beat on Mara Jade in the
Audience Chamber when I had no aliens in there. Resistance was nasty since
he occupied 3 battlegrounds when it came up once (Vader w/ POTF at the
Meditation Chamber), but my starships cleaned up his solitary TIE Defenders.
Full win by 43 - 6+92

Game 4, Dark vs Rodney Lee
Rod's a pretty decent player, and I think at this stage he was also
undefeated. However, he deployed EPP Han w/ Chewie and Wedge and the
Tantive 4 to the Death Star, which I ignored courtesy of CHYBC. Ben and
Luke were slaughtered on Tatooine, and Rodney drew up early to prevent me
from returning my hand (of like 12 cards) with Reactor Terminal. His deck
was meant to be a massive beatdown, but it simply couldn't drain, especially
after CHYBC. Once he deployed half his hit force, he simply had no way to
deal with my guys who couldn't be beatdown by a fully fledged EPP team, let
alone half of one. Ben and Luke got hammered by IG-88 and 4-LOM in
particular - From memory, over the whole tournament, my IG-88 captured 3
Bens and 2 EPP Lukes, which was a good result for him. And now Chris Janiak
reckons I should remove him...pfft. Also, Rodney finished the tournament in
5th place.
Full win by 24 {but i still had 12 cards in hand....} - 8+116

Game 5, Dark vs Luca Costanzo
As it turns out, I was supposed to play my light deck here, but before the
parings were announced, Kev asked me to pick a hand (one of which contained
a dark pin and the other a light pin), I picked the dark pin, and assumed
that that was to be side, but apparently it was supposed to be Luca's.
Either way, I played Dark here, and Luca's Hidden Base w/ EPPs and Figrin
simply couldn't deal with a 3 walkers and Choke Vader chasing them whereever
they went on the ground. Obi-Wan borrowed Yoda's Gimer Stick, and EPP Luke
sliced my only Vader once, but he was successfully Evadered, tracked back to
hand, and re-deployed to ensure that the Damage from Order To Engage was
negligble. Tarkin and a couple of other dudes went to drain at a 2/0 with a
POTF, and Search And DEstroy sped the game up - Eventually, Luca was
effectively draining for 0, and I was draining for 6 once I killed off Obi,
and that was it. Fortunately, Yoda's Gimer Stick kept turning the site he
was at into a non-battleground site, so S+D kicked in even though Obi was
out.
Full win by 13 - 10+129

I had been in 1st place since the end of game 3, but it was now into the
business end of the toruney - One last game, against Daniel Robertson

Game 6, Dark vs Daniel Robertson
He also started, like Rodney, with Obi-Wan's Hut and Tosche Station, so I
decided to let him do something. He waited longer than I could, so i
deployed the Avenger, Devastator, Dengar in Ship and Boba in Ship with
pilots to Coruscant, and POTF too. Next turn, I took over the Cantina with
a bunch of dudes, and he was draining for 0. Ben and Luke were mucking
about on Tatooine running back and forth, as I was soon able to get a
walker, plus Commadner IGar to Obi's Hut for two battle destinies. He
eventually deployed the Falcon w/ Leia and Captain Han, so I had to battle
it, and he played Punch It and I Know to add destiny. I forfeited a few
dudes, and he lost EPP Leia to attrition, and he ran away. Consequently,
Zuckuss in Mist Hunter with a tracked destiny 6 cleared out Han, and
thereafter I was able to drain for free, while he was curtailed by Battle
PLan and also the simple fact that there was nowhere from him to drain.
Full win by 18 - 12 + 147.

At the end of the tournament, I was ahead of Donno (the only other
undefeated player) by 40 diffential, so that was that. There was talk of a
7th or 8th game, but we simply ran out of time.

Anyway, it was good fun, and only one person dropped out, which was good.
Kev ran a good tournament, and as far as I know, only California has been
larger (with 57 people)

Props:
Stu for building a bloody good dark deck
Everyone I played for 6 decent games
Kev, for not making a single bad ruling on any of my games
Dono for coming second
Scott Lingrell for the original inspiration for the light deck
Everyone else for turning up
Russel Crowe for putting in a good performance in Gladiator, which I went
and saw with Rod afterwards

Slops:
The venue owners who needed us out by 5pm
Decipher for not releasing a CRD
The train line for producing a timetable that makes it look like there's a
7:10am train when there isn't (and for confusing me into thinking Sunday was
Saturday)

Have a good one,
Mike J ---- joz@swccg.com
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