Ryp’s Jar-Jar Deck of Tricky Tech
Title: Ryp’s Jar-Jar Deck of Tricky Tech
Author: Rypcord "Rypcord" Kline
Date: Dec 12, 2001
Rating: 4.0
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Cards:
‘Start [7]
Coruscant Jedi Council
Tatooine Podrace Arena
Boonta Eve Podrace
Anakin’s Podracer
Seeking an Audience
An Unusual Amount of Fear
Start Your Engines
SHIELDS [10]
A Tragedy Has Occured
Ournee Ta
Don’t Do That Again
Your Insight Serves You Well
Do or Do Not
Wise Advice
He Can Go About His Business
Aim High
A Close Race
Battle Plan
Locations [1]
Kirdo III
Droids [1]
Naked Threepio
Events [1]
I Did IT
Weapons [3]
Luke’s Saber
Qui-Gon’s Saber
Jar Jar’s Electrople
Jedi Masters [2]
Tatooine Qui-Gon
Reflections 3 Qui-Gon
Starships [3]
Radiant 7
Queen’s Ship
Falcon
Republicans [3]
Ric Olie
Captain Madakor
Lieutenant Williams
Aliens [3]
Jar Jar Binks x3
Rebels [5]
Lando, Scoundrel
Pissed Off Chewie
EPP Han
EPP Chewie
Jedi Knight Luke
Immediate Effects [2]
A Vergence in the Force x2
Effects [6]
Hiding In the Garbage
Honor of the Jedi
Opee Sea Killer
Bacta Tank
Brisky Mornin Munchen x2
Used Interrupts [17]
Rebel Artillery x2
Rebel Barrier x4
Out of Commission x3
It Could Be Worse x3
Bith Shuffle / Desperate Reach x2
Gimme a Lift x2
Strike Blocked
Used or Lost Interrupts [1]
Out of Commission / Transmission Terminated
Lost Interrupts [5]
A Step Backwards x4
Lost in the Wilderness
’
Strategy: ‘
STRATEGY Every card in the deck either affects Jar Jar in some way, helps the podrace, sets up a beatdown, or attempts to manipulate the opponent.
Jar Jar Helper Cards
Jar Jar x3
Gimme a Lift x2
his Electrople
His Tank x2
Gimme a Lift is t3ch for an Episode 1 jar Jar deck, and as I see it, its rather impressive in the open {full} format as well. You let Jar Jar blow-up, drop him on the munchen, and take him back into hand {and recyclying and tracking a 5}.
GOOD COMBO Jar Jar/Electrople + Qui-Gon/Saber = Good size Beatdown
Ya have Jar Jar hit someone with the ’trople making them power -2, then have him blow up and kill a DIFFERENT character, and then have Qui-Gon chop up whoever’s left.
Opee Sea Killer does several things, ONE, it stacks one of their cards, thus reducing their deck by 1, TWO, it messes up their tracking a little bit {an experienced player should be able to overcome this though}, THREE, it can make them lose force {which is always a bonus}.
There is 4 A Step Backwards to help me win the podrace.
Barriers/It Could Be Worse’s help limit the damage.
The Ref.3 Qui-Gon and Strike Blocked are my Combat protection.
Reason for Kirdo III It gives me a drain of 1, 1 force to activate, an option to search my deck {to varify whats in it for destiny, etc.}, and it gives the opponent no options of a drain.
There’s everything ya should know… ‘