Empire is virtually back

Title: Empire is virtually back
Author: Pyry "Blizzard" Nystrom
Date: Jul 8, 2002 Rating: 4.5


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Cards:

‘Starting(10)

Set Your Course For Alderaan / No Flip Today

Death Star

Alderaan

DSDocking Bay

Fear Is My Ally

Start Your Engines

Boonta Eve Podrace

TatooinePodrace Arena

Sebulbas Racer

Mobilization Points & You Cannot Hide For Ever

Defensive Shields(10)

Battle Order

You`ve Never Won A Race?

Come here You Big Covard

Allocations Of Corruption

I Find Your Lack Of Fate Disturbing(V)

+Choose some more…

Locations(5)

Wakelmuii

Malastare

Kashyyyk

Fondor

DSWar Room

Characters(13)

Emperor Palpatine

Darth Vader(V)

Grand Moff Tarkin

Darth Maul

Darth Sidious

Grand Admiral Thrawn

Admiral Piett

Admiral Chiraneau

Commander Praji(V)

Commander Merrejk

Captain Godherdt

U-3PO

Arica

Starships & Vehicles(11)

Executor

Chimaera

Devastator

Thunderflare

Imperial Class Star Destroyer(V)

Zuckuss in MH

The Emperors Shield

The Emperors Sword

2xTIE Interceptor

Blizzard 4

Effects(5)

Fear Will Keep Them In Line(V)

Sienar Fleet Systems

Wattos Box

Fighters Straight Ahead

Lateral Damage

Interrupts(13)

2xWe Must Accelerate Our Plans

Twilek Advisor

2xPodrace Collision

Ghhhk & Those Rebels Wont Escape Us

Imperial Barrier

I`d As Soon Kiss a Wookie

The Empires Back(V)

Unsalvageable

Control & Set For Stun

Overload

Imperial Command

Weapons(2)

2xSFS 9.3 Cannons

Admirals Orders(1)

Were In Attack Position Now ‘

Strategy: ‘

Okay, I came to built this deck when I wanted to try out some of the V-cards. And I was

surprised by the result. This deck is very solid and even wins games(at least in my

opinion…;)) You can say this deck has it changes against anything?

First you noticed that it starts with racing, a good way to retrieve and hurt opponent.

You should win the race(with 2xPod Colls and 2xWMAOP to get them) unless facing a dedicated

racing deck(most decks in my meta even dont have a racer, they just rely on the shield).

Your main goal is to invade space and establish heavy drains and DD there. Meanwhile

minimizing opponents groud damage with spies and Batte Order(witch you satisfy from

DSDocking Bay). Show your opponent that Tarkin was right Put down “Fear Will Keep Them In

Line” and give out a good amount of damage. Retrieval capability is big(but not unlimited)

with Sienar and racing. Activation goes up with systems, War Room, and Effects.

You have strong armada of ships and the interrupt support to invade space.

Star Destroyers and pilots have lots of power and enforce FWKTIL.

Zuckuss in MH is cool as allways, and super cool agaist upkeep-Falcon

TIEs to handle their starfighters. While Overload takes out X-Wing lasers and Unsalvegeable

cancels Power Pivot.

Some card explanations

Control & Set For Stun is for protecting FWKTIL from Alter, Set For Stun can give a nasty

surpise. Add one more of these if Alter is popular in your meta.

Vader(V) The best pilot, read the text and confirm this

The Empires Back(V) Not the best (V)-card but I wanted to give it a try. This deck

has only one Vader and Tarkin so you can get one of them or deal 1-2 damage.

Malastare+Wattos Box You have five cards to pull out Malastare(Malastare,Piett, Merrejk,

Imp.Command and Praji) and four cards to get Box(Box, 2xWMAOP and Twilek) so the combo

can be pulled out relatively easily.

Commander Praji(V) Pulls Merrejk, Godherdt and Chiraneau. Can be pulled with Piett.

Sidious and Emperor These guys go for the DSDocking Bay. They dont die unless “hit”, and

no battle damage in your little moon…

Blizzard 4 For 5 force you get 8-power walker and cool guy like Vader, why not?

Darth Maul Okay W/Saber is great for strikes, but this man has its own show. He hurts WYS

and most space decks.

Where is Put All Sections On Alert? -Well almost in my deck, but it usually goes like this

They deploy and attack so they get 1St action and fire, no point canceling their weapons

after that. And many ground decks use real sabers to kill my DarkJedi Masters… And only

weapons can kill them at DSdocking bay…

How to handle different decks?

LS-Combat V-shield helps a bit. Dont go to naboo, because your destiny average is no

match for theirs. Use Battle Order and drains + FWKTIL for your advantage. With this

amount of damage and retrieval, victory should be yours

QMC Take space and win; Your interrupts, Destroyers and shooting TIEs will do the job for

you.

WYSTheir nasty flip takes away 3 force from your activation, so not to worry(plenty still

left). Leave Cantina alone, but Maul can go there if you have Ghhhk or Wookie kiss in hand

(incase Luke or Melas drop by…). Spies can attempt to block their cantina-drains.

Battle for space domination will be tough, but you have the upperhand. Win space, win game.

Lose space, lose game. Simpple as that.

Profit Put Arica to chamber. Drain race with this match. Use Battle Order, FWKTIL and retrieval.

Set up fast, they usually have weak or no spacefleet at all.

Main & Toys Their drain potential sucks, so they will come to you So spread out slowly but

surely.

Others Havent playd against em yet, but youll have your chances against anything

Maybe it looks weird, but try it and youll see…;)

Excuse me for possible poor grammar i did this in hurry and live in Finland(that can explain everything..;)). Thanks for revievs and conscructive criticism appreciated ‘